FieldSense affects both sides of the ball and gives you better control of whatever player you're controlling. This mechanic is mainly meant to address the widespread criticism that the gameplay is too rooted in predetermined animations, but it also adds various other benefits. The most significant new feature in Madden NFL 23 is FieldSense, a PS5 and Xbox Series X/S-exclusive gameplay system that gives players more control over their on-the-field team. However, that doesn't mean EA Sports isn't implementing multiple changes in hopes of making Madden NFL 23 transcend the criticism of the game feeling like "just a roster update." Madden NFL 22 and 21 hold the two lowest Metacritic aggregate review scores in mainline series history, so new content and features could feel hollow if EA Sports didn't first sure up some of the various problems that led to the less-than-stellar launch states of those two games. While those fixes aren't going to make any back-of-box feature lists, the change in the team's approach is notable for the studio's acknowledgment that something wasn't working. While I can't sit here and say unequivocally that we've fixed every single issue, I can say unequivocally we've addressed hundreds of issues in pre-production, and we added hundreds more during production that we addressed." "We mined every source of feedback we could for common and consistent feedback and challenges or just flat-out issues consumers were having with the game, whether they be stability or that thing in the simulation engine in core franchise that people just didn't like year over year. "One approach we took this year that is slightly different than what we did year over year is we took a pretty big pause after launching Madden 22," Mahar said in a presentation to journalists and content creators on hand at the studio. According to the senior producer Mike Mahar, the team looked at reviews, tweets, Reddit posts, and more to see what it needed to focus on before jumping into development on Madden NFL 23.
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